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The leonin Ajani Goldmane scours the shards of Alara with a single thought in mind: revenge. Filled with rage at the murder of his brother, Jazal, Ajani searches for his killer. Leaving no stone unturned, his wrath grows along with his power as a Planeswalker, leading him to an ultimate showdown with the Multiverse's master manipulator. Nicol Bolas is beginning to feel effects of the eons of time and knows it will take the mana of an entire plane to rejuvenate his ancient power and set his new schemes in motion. As he expertly maneuvers the pieces of his interplanar game into place, he encounters an indomitable will bent on retribution. The battle of Alara's Maelstrom is in your hands. Determine the fate of an entire plane and the outcome of an epic conflict between two rival Planeswalkers.
These cards have the updated 2014 borders and are not to be confused with the Duel Deck cards that they reprint. These eight, ready-to-play, 60-card Magic decks showcase our first four dueling match-ups. Rejoin the fray as the game’s most famous Planeswalkers go head to head. Relive the divine clashing with the Demonic, and Elves confronting Goblins. Replay the original duels, or mix and match the combatants to create new battles across the Multiverse.
Holy Warriors Unite Against the Unquiet Dead.
A divine mission has once again united the Humans, Spirits, and Angels of Innistrad. Together, these protectors will stand against the shadows, fighting for humanity's salvation. Evil rules the night. Shambling hordes of the dead roam free, their cemetery gates in ruins, as powerful Demons soar overhead. The fate of the living remains shrouded in darkness. Will you defend hope or snuff it out?
An endless war rages in the heavens.
The skies blacken and crackle with dark magic. Bellows of grim laughter drown out the beating of black, leathery wings. The demons have come. Then, a ray of golden light pierces the darkness. A flight of angels arrives, swords gleaming. The champions of law have arrived to cleanse the sky. Now, planeswalker, you will wage this eternal battle between good and evil against one of your own kind. Which celestial force will prevail?
The knight Planeswalker Elspeth Tirel sees herself as the protector of the Multiverse. She has pledged her sword and shield to all who suffer, and she summons forth impressive armies to assist her. The merfolk Planeswalker Kiora calls upon the creatures of the deepest oceans to fight at her side. She is the master of the world beneath the waves, her true power only now beginning to surface. How will these Planeswalkers measure up when they meet in battle?
Elspeth fled her home plane at a young age after it was corrupted by a sinister force that enslaved her and her community. She found Bant, a sunny kingdom seemingly free from evil, and became one of its knights. But when the Conflux caused the shards of Alara to reconverge, the plane of Grixis and its wicked denizens intruded upon Bant. Unable to endure the possibility of another dark tyranny, Elspeth left Bant in search of a new, peaceful home.
Before the Conflux on Alara had begun, Tezzeret was a promising young artificer who aspired to become one of the Seekers of Carmot, a secretive organization that claimed to hold the secrets of etherium, the arcane alloy that infuses every living thing on the shard of Esper. After being rejected by the Seekers, Tezzeret discovered that the cabal was in reality controlled by the ancient dragon Nicol Bolas. When Tezzeret was caught and stabbed by the Seekers’ guards, he planeswalked to Grixis, only to be confronted by Bolas himself.
Inside you'll find two ready-to-play decks developed specifically for bashing againast each other. The decks feature Elves and Goblins—the most popular tribes in the game. They're ready to go right out of the box, so choose your favorite and start playing!
Will you side with the inventors and push the boundaries of science to create cutting-edge magical devices? Or will you join the elves and channel the wild power of the natural world to crush all unnatural creations?
A hunter to the core, and adept at summoning savage creatures, Garruk Wildspeaker thrives on pushing himself to greater and greater limits in his quest to be the ultimate predator. But now, he faces his most dangerous prey: A fellow Planeswalker.
Specializing in spells that reanimate the dead, corrupt the living, and unlock power from death, Liliana Vess possesses beauty that belies her necromantic power. What will happen when a force of raw, untamed nature confronts a being consumed by dark and demonic urges?
Monsters worthy of legend have always threatened the civilizations of the Multiverse. Heroes of many worlds must prove their worth by confronting these immense creatures. These heroes grow stronger with every encounter as they assail threats beyond their imagination.
Materializing out of the mist, monsters loom large on the horizon. Terrifying and relentless, these mythical creatures ravage the countryside. Enrage your monsters into jaw-dropping monstrosities and send them rampaging toward the enemy.
Two Guilds Clash beneath the Streets of Ravnica
The Izzet League, under the ingenious mind of its guildmaster, the dragon Niv-Mizzet, has dabbled, delved, and decoded many mysteries in its insatiable thirst for knowledge. Now the dracomagus seeks to plumb the depths of Ravnica’s undercity. But the Golgari don’t welcome interlopers in their dank, moldy realm.
Under the command of the elvish lich lord Jarad, the Golgari have dwelled in darkness long enough. The Swarm grows restless and its rot farms need fresh corpses. Jarad believes the time is right to teach Niv-Mizzet’s magewrights a lesson: that there is no place for Izzet research in the vicious cycle of life and death.
Which Planeswalker Will Prevail?
Jace Beleren, the prodigy of mental magic torn between good and evil or Chandra Nalaar, the sharp-witted pyromancer with a smoldering chip on her shoulder.
Both carry with them a vast arsenal of devastating spells. Neither ever accepts defeat. Chance has pitted one against the other, but you’ll determine the outcome.
Jace Beleren, a mind mage who has adopted Ravnica as his home, has seen to it that the delicate peace holds. He has become the Living Guildpact, the embodiment of the guilds’ agreement to share power, and he works tirelessly to preserve that peace.
The deadly gorgon Vraska, a Planeswalker who was born on Ravnica, is an assassin for hire who follows her own arcane moral code. She is a master of her trade, killing her marks and then disappearing into the tunnels of Ravnica’s vast undercity. In the wrong hands, Vraska’s skills could destabilize an entire world. With a few key assassinations, suspicions would lead to accusations, and accusations could lead to war. Jace, the caretaker of Ravnica’s peace, refuses to let that happen.
The greatest knights have gathered together to once and for all end the reign of terror that has plagued their lands for centuries. Holy paladins, noble cavaliers, and swift skyhunters all answer the call to hunt dragons to the death and restore order to the realm.
For dragonkind, the answer is simple—incinerate the invaders! Enraged goblin minions pour from the mountain crags to repel the intruders, but that’s only to give the majestic hellkites time to take to the skies and unleash a firestorm that no knight could hope to survive.
Merfolk vs. Goblins pits two of the most recognizable tribes in the history of Magic against one another. Will you side with the reckless and wily goblins or the graceful and cunning merfolk? Merfolk is fronted by Master of Waves and the Goblins deck features Warren Instigator. The two premium cards, along with Aquitect's Will, Tidal Courier, Gempalm Incinerator, Goblin Goon and Relentless Assault feature new artwork.
The two decks represent the age-old clash between mages and warriors, brains and brawn. Will calculated schemes of the mind outwit and prevail? Or will the pure, bold power of might triumph? Mind is represented by Legendary creature Jhoira of the Ghitu and Might is represented by Legendary creature Lovisa Coldeyes. The two premium legendary cards, along with The Unspeakable, Desperate Ritual, Guttural Response and Zo-Zu the Punisher feature new artwork.
Planeswalker Nissa Revane gathers her forces to protect Zendikar from annihilation. Drawing on the power of the land itself, she summons mighty Elementals to overwhelm her foes.
Trapped on Zendikar for centuries, the demon Ob Nixilis will do anything to reignite his Planeswalker spark and escape. He summons terrifying Demons and wields dark, destructive powers to lay his enemies to waste.
The stakes are high as Nissa and Ob Nixilis fight to control the power of the Khalni Heart. Who will prevail?
The overlay of the Phyrexian plane of Rath has unleashed a scourge upon Dominaria. Single-minded and unyielding, the Phyrexian army uses the power of black mana to fuel efficient killing machines that seek to eliminate all in its path.
For Dominaria, victory is the only option. The Coalition, representing the five colours of mana, has united under the leadership of Gerrard Capashen to combat the Phyrexian invaders.
When these opposing forces wage war, devastation can be the only outcome. The question then remains, where will you stand?
Sorin, with his long-sighted, vampiric perspective, knows that humanity may lose its tenuous grip on survival if Innistrad's monstrous forces hunt too recklessly. The young pain-mage Tibalt, on the other hand, respects no authority but his own vicious whims. As they clash, neither will tolerate anything but the utter defeat of his foe. Who will prevail is up to you.
Shrieking Hordes Confront Tactical Masters
Racing across the blazing steppe, the wave of attackers crests the barren hills. Nothing can stop their reckless advance. These warriors live fast, fight hard, and strike terror into the hearts of those in their path. The scarred countryside seems abandoned. Then, suddenly, hidden fighters spring from ambush. The overconfident enemy recoils in surprise, outflanked and outsmarted. Who will prevail, the swift or the sly?
Two Planeswalkers, one compassionate, one calculating, gave their all to save a world.
The Planeswalker Koth, from the metal plane of Mirrodin, sought help when his world darkened. He traveled to Dominaria to enlist allies and met fellow Planeswalker Venser.
When Venser recognized the threat to Koth’s world was none other than Phyrexia, he knew that the only hope for Mirrodin was to find its maker. But that would mean forsaking its people in the meantime.
Koth would rather die than turn his back on his fellow Mirrans. But Venser knew they would all die anyway if they failed to reach Karn, his former mentor and creator of Mirrodin.
Two Planeswalkers, one goal, very different methods. Recreate the struggle to lead the way to Mirrodin’s salvation.
Drawing on the powerful mana that surges through the roiling land, Zendikar's forces have joined together to defend their plane. The Eldrazi titans, trapped for thousands of years, have broken their bonds. Now their numberless spawn begin to overrun Zendikar. Can Zendikar resist this onslaught? Or will the Eldrazi triumph?