Magic Singles

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Theros Beyond Death (Releases on Jan 24th)

Throne of Eldraine

The plane of Eldraine is a high-fantasy medieval world filled with knights and castles along with Magic's take on the genre of fairy tales. The key conflict of Eldraine is the five knightly courts vs. the magical creatures of the Wilds. The status quo is disrupted when the planeswalkers Oko and Garruk Wildspeaker kidnap High King Algenus Kenrith. His children, the twins Rowan and Will Kenrith embark on a quest to save their father.

Throne of Eldraine - Showcase

Throne of Eldraine - Extended Art

Promo Packs - Throne of Eldraine

War of the Spark

Commence the endgame! The grand plot of Nicol Bolas are revealed as the Elder Dragon himself invades the City of Guilds. The fight turns into an all-out planeswalker war. Dozens of powerful planeswalkers, from many disparate realities, unite against the elder dragon, who has claimed dominion over Ravnica and is perilously close to completing the Elderspell that harvests sparks and will grant him "ultimate power" and godhood.

War of the Spark Mythic Edition

Masterpieces are back! War of the Spark Mythic Edition contains 8 foil Masterpiece Planeswalkers, including: Ugin, the Spirit Dragon; Gideon Blackblade; Jace, the Mind Sculptor; Tezzeret the Seeker; Garruk, Apex Predator; Nicol Bolas, Dragon-God; Nahiri, the Harbinger; and Sarkhan Unbroken.

War of the Spark Japanese Alternate Art

Available exclusively in Japanese-language packs, these alternate art cards feature the 36 Planeswalkers from War of the Spark in the styles of famous artists including Gundam's Yuji Kaida and Final Fantasy's Yoshitaka Amano.

Ravnica Allegiance

Darkness is coming to Ravnica. A conflict looms that could tear the City of Guilds apart at its very foundations. Now, when everything is at stake, it's time to step up, pledge your allegiance, and fight for your guild. Ravnica Allegiance contains 259 cards and features five of Ravnica's ten guilds: Azorius, Gruul, Orzhov, Rakdos, and Simic

Ravnica Allegiance Mythic Edition

Planeswalkers: Masterpiece-style! Ravnica Allegiance Mythic Edition features 8 Planeswalkers in foil with extended art, including: Karn, Scion of Urza; Tamiyo, the Moon Sage; Sorin Markov; Jaya Ballard; Ajani, Mentor of Heroes; Dack Fayden; Domri, Chaos Bringer; and Kaya, Orzhov Usurper.

Guilds of Ravnica

On Ravnica, whether you're a soldier, spy, or scientist, your guild is the core of your identity. Now, as the final showdown with Nicol Bolas looms, it is time to show your colours and defend your guild. Guilds of Ravnica contains 259 cards and features five of Ravnica's ten guilds: Boros, Dimir, Golgari, Izzet, and Selesnya.

Guilds of Ravnica Mythic Edition

Guilds of Ravnica Mythic Edition features 8 Planeswalkers done up in Masterpiece style, including: Elspeth, Knight-Errant; Liliana, the Last Hope; Daretti, Ingenious Iconoclast; Nicol Bolas, Planeswalker; Ral, Izzet Viceroy; Tezzeret, Agent of Bolas; Teferi, Hero of Dominaria; and Vraska, Golgari Queen.

Dominaria

Return to where it all began. Breaking from the former Block-format and featuring the return of Richard Garfield himself, Dominaria features 269 cards, old faces, new mechanics, and a story that harkens back to MTG's history.

Ixalan Block

Brave the Unknown.
For centuries, the untamed jungles of Ixalan have hidden a coveted secret: Orazca, the city of gold, which houses a mysterious artifact, the Immortal Sun. But no secret can remain undiscovered, and no treasure can be taken uncontested. The dinosaur riding warriors of the Sun Empire and the merfolk shamans of the rival River Heralds are met by the vampire conquistadores of the Legion of Dusk and the pirates of the Brazen Coalition.

Amonkhet Block

Amonkhet is a plane ruled by Nicol Bolas. The desert oasis forges warriors. They train their entire life for a chance to face the Trials of the Five Gods and join the elite ranks of the Worthy and to claim an honored place in the Afterlife. They prepare for the great God-Pharaoh's return. When The Gatewatch arrives to take out Bolas, they meet with fierce resistance in the desert, and in the city a society centered around death.

Kaladesh Block

The Gatewatch are approached by a man from the Consulate on Kaladesh hoping they will aid to suppress a rebellion. They arrive on the plane and quickly discover that all is not as it seems. The Inventor’s Fair is coming up, and while the Consulate assures them they are there for security purposes, Chandra finds it hard to trust them, and is determined to seek the truth. They meet a rebel, Oviya Pashiri, who tells them that the Consulate regulate the aether on the plane, which is the source of all power, despite it flowing freely in the sky. Chandra begs her friends to help her take down the Consulate. Liliana discovers that Tezzeret, an agent of Nicol Bolas, is in charge of the Fair.

Shadows Over Innistrad Block

Innistrad is a world beset by terrible evils on all sides and betrayed by the hope it held most dear. Avacyn has finally returned, but what new evils have come with her? Madness is plaguing the inhabitants. Terror falls from the skies on blood-spattered wings and nameless horrors lurk in the shadows. Odd things are afoot: the forces that had protected the humans have been twisted into something dark and strange. Jace Beleren of the Gatewatch investigates its dark mysteries. Meanwhile, Sorin is in search of the whereabouts of Nahiri.

Battle for Zendikar Block

Thousands of years later, the meeting of Sarkhan Vol, Chandra Nalaar and Jace Beleren in the Eye of Ugin chamber unintentionally loosened the bonds that kept the Eldrazi in torpor. The Eldrazi were finally released by the elf Nissa Revane, thinking that they would leave Zendikar far behind them. She was wrong. Two years after the initial destruction, at least Ulamog is still around.
Now, Gideon Jura takes the lead of a group of planeswalkers in facing the Eldrazi alongside the residents of Zendikar. Meanwhile, the trapped planeswalker-turned-demon Ob Nixilis is desperate for a way off of the plane.

Khans of Tarkir Block

Tarkir is a world embattled with ambitious warlords and powerful clans that wage eternal war for supremacy of their plane, a conflict that spans over a thousand years. Tarkir is also the home plane of Sarkhan Vol. It was previously inhabited by dragons, all of whom were killed before Sarkhan's period of servitude. The clans each worship one aspect of the extinct dragons

Theros Block

Theros is watched over by a pantheon of 15 powerful gods. The gods, though residing in Nyx, are able to take on many forms and often walk among mortals. Each also has a unique color identity. The five core gods are mono-colored and make up the central pillars of the Therosian belief system.

Return to Ravnica Block

Faced with a magical code that is built into the very foundations of the city-world itself, Jace Beleren marches into the numinous depths of Ravnica’s underbelly in search of the promise of powerful magic. Once buried in past, the code resurfaces as Ravnica’s power-hungry mage guilds, unbound by the Guildpact that had once maintained order, struggle for control of the plane.

Innistrad Block

Innistrad is a world that’s dark and full of terrors, and where the unwary will swiftly meet their deaths. Liliana has adopted it as her home world, tolerated by the vampire who rules it, as she seeks answers to a pact she made long ago. Currently, Innistrad is in despair, as its protector, the archangel Avacyn, Sorin’s own creation, is missing – nobody knows where she has gone, and without her protection, the horrors of the night are running rampant

Scars of Mirrodin Block

Since the events of Fifth Dawn, Glissa has become corrupted by the Phyrexian taint, which has spread across the plane. New Praetors have risen up, commanding armies of Phyrexians. Karn is nowhere to be found, and has not been seen since his involvement with the time rift over Tolaria. A native planeswalker, Koth, goes to Dominaria to seek help, and finds Elspeth Tirel and Venser; they return with him to Mirrodin.

Zendikar Block

Zendikar is a land full of volatile mana. Strange natural phenomena called hedrons dot the landscape – none know their purpose – and an occurrence called the Roil causes the landscape to shift and change periodically, erupting in bursts of mana.

Shards of Alara Block

Alara was a single plane once, a massive world rich with mana. However, those same resources led to its downfall, for an unknown planeswalker tore the plane asunder millennia ago, harvesting it of its mana. This disaster broke Alara along color lines into incomplete planes called shards, as light is diffracted by a prism. The shards recovered their mana in time, but only in part. Each shard is vastly different, as the combinations of triple-colored mana have shaped natural and cultural forces on each world in distinctive ways

Shadowmoor Block

The aurora above Lorwyn became a Great Aurora – an event that happens every one hundred years. The beautiful daytime world vanishes, making way for a century-long night. Horrific monsters lurk in the shadows and the elves and kithkin retreat into their strongholds, desperate to survive. Nobody on the plane has any memory of Lorwyn except an ancient few. Oona relaxes – though the events that occurred in Time Spiral brought on the Great Aurora sooner than she had planned, she has retained her memories and seeks to regain control. Maralen, though, has other plans.

Lorwyn Block

Lorwyn is a utopian, idyllic plane filled with light and beauty. Its daylight never ends, and it exists in a perpetual state of midsummer, with nature thriving and its inhabitants peaceful. The Queen of the Fae rules over the land, and all is as it should be.

Time Spiral Block

We return to present-day Dominaria, a wasteland littered with death and decay. Save the few human civilisations that managed to escape the Apocalypse, and the elves of Skyshroud forest still protected by Freyalise, there is very little life left on the shattered continent. Teferi reappears amid this ruin, and realises the Phyrexian war is over – and it is almost time for the section of Jamuura he phased out to return. However, the land seems to be dying, entirely disconnected from its mana – it is being drained by time rifts, caused by phasing out of time. In his absence, they have spring up all over the plane. Teferi is forced to give up his planeswalker spark to safely return one section of the land, however, there are many more.

Ravnica Block

Welcome to Ravnica, a giant city-state that covers the entire plane. It is jointly ruled by ten guilds, each in charge of separate duties and each representing two colours of mana. There is a celebration planned for the ten thousandth anniversary of the Guildpact, the document which keeps the peace between them; but there is a sinister plot afoot.

Kamigawa Block

Kamigawa is a plane maintained by the presence of spirits called the Kami. However, when the spirits suddenly wage war on the mortal inhabitants of the plane, an alliance has to be formed between unlikely comrades – the thief Toshi Umezawa and the lord’s daughter Michiko Konda – to discover the source of the kamis’ anger and prevent the total annihilation of everything on Kamigawa.

Mirrodin Block

Mirrodin is set in a plane of the same name. After Karn took the Mirari back to Argentum, the plane he created, he used it for the core of a new guardian, Memnarch, whom he left in charge of the plane whilst he went away planeswalking. Memnarch unfortunately went mad due to Phyrexian oil that Karn had trailed behind him and renamed Argentum to Mirrodin, and began stealing other life forms to populate it. The plane combines metal and organic matter in both its environments and its citizens. It has four suns in all colours of mana except green. We are introduced to Glissa Sunseeker, a young elf resident on Mirrodin.

Onslaught Block

Since the events of Judgment, many thousands of people have migrated to Otaria in the wake of the Mirari’s power revitalising the land, and created a refugee city called Sanctum. Kamahl lives in the forest guarding the Mirari. His sister Jeska has been captured by what remains of the Cabal and is turned into Phage, a pit fighter with special abilities. She kills Nivea, beloved of the talented illusionist Ixidor, who is subsequently thrown out by the Cabal for gambling debts and left to die. He accidentally manifests his rage and heartache into a real angel, Akroma, whom he tasks with the mission of avenging his lost love.

Odyssey Block

Odyssey is set 100 years after the invasion. Karn has left a probe on Otaria, a small continent on Dominaria, so he will be able to keep an eye on its progress, and left to create his own artificial plane, Argentum. This set introduces us to the new world a century after the war, with its new civilizations that have sprung up in the wake of disaster – and new enemies in the form of the Cabal, a sect of humans that practice dark magic. We meet Kamahl, the protagonist of the block, a young man with a thirst for adventure.

Invasion Block

Yawgmoth begins his assault on Dominaria. Phyrexian warriors are pouring onto the plane through a portal, and its inhabitants look to Urza for guidance. Urza, his hopes hinging entirely on the missing Weatherlight crew, gathers together the Nine Titans – the other planeswalkers currently living on Dominaria – in an attempt to stay the Phyrexian’s power. Barrin, the master wizard, destroys all of Tolaria and himself with it, to hide the secrets of the Academy from the invaders. After a battle at Koilos, the portal to Phyrexia is closed.

Masques Block

We return to the Weatherlight as they have crash-landed on Mercadia. The ship is stolen by a tribe called the Cho-Arrim, along with a crew member Orim. The rest of the crew are arrested and taken to the capital. Much dealing and backstabbing takes place in Mercadia City, and eventually, the crew are sent on a raid with the Mercadian army to take back the ship, which is successful, and the army indiscriminately kill almost every member of the Cho-Arrim. They feel uneasy about this, and Orim opts to stay with the remainder of the tribe, having fallen in love with its leader. The crew bargain for parts with the local merfolk tribe, repair their ship, and escape Mercadia.

Saga Block

Hundreds of years have passed since the Brothers' War, but many things that started there are only now coming to fruition. Urza's Saga departs from the story of Gerrard and Volrath in a flashback, showing the origins of the Legacy. We meet Teferi in his student days and Serra at the peak of her power.

Tempest Block

The crew of the Weatherlight journey to Rath to save Captain Sisay. They battle through the stormy plane, created and ruled by Gerrard’s blood brother Volrath, who has turned to evil and become Yawgmoth’s deputy.

Mirage Block

Mirage takes us to an entirely different part of Dominaria, Jamuura. It introduces the planeswalker Teferi and his island, which have both mysteriously phased out of existence. Three spellcasters set out to look for him; Mangara, Jolrael and Kaervek. They discover three warring cities nearby and Mangara diplomatically brings an end to the conflict, however, Kaervek plots to overthrow him, and with Jolrael’s assistance traps him in an amber prison, beginning the Mirage War.

Ice Age Block

We are still on Dominaria, and an event originally triggered by the Sylex blast has now finally occurred; the energy of twelve planes fused into The Shard of Twelve Worlds, which encased Dominaria away from the rest of the Multiverse, trapping planeswalkers inside the shard and preventing others from entering it. This caused the beginning of the Ice Age, where all major civilizations have now collapsed from the ongoing wars and the ice. Urza had been corrupted by Yawgmoth after his attempt to stop the Phyrexians failed, and is having his mind healed.

Stand Alone Sets

Core Sets

Special Editions

Foil Promos

Non-Foil Promos

Oversized Promos

Not tournament legal. These oversized promos were inserted in Duelist magazines and distributed as box toppers.

MTG Arena Code Cards

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